
Red 6
In-flight augmented reality
Real-time visuals and interaction prototypes for AR flight training.
Selected professional work
Personal prototypes & interaction studies

Vision Pro
Brush a tabletop meadow into motion, sound, and light.

Vision Pro
Drive a virtual toy through a real room with a physical controller.

iOS
A continuous gesture for recording, pausing, saving, and letting go.

iOS · ARKit
Revisit a day at the museum through the paper map in your pocket.

iOS · 3D interaction
Bring the ritual of choosing a disc into a touch interface.

Vision Pro
Explore site-specific atmosphere inside an ordinary room.

iOS
Keep a meeting in view as the interface opens into conversation.

iOS
Continue a familiar downward pull into an assistant interface.

iOS · Physical feedback
Connect two virtual wires to control a real flashlight.

macOS
Make the familiar act of discarding a file visible and playful.
I am a New York-based 3D interaction designer and creative technologist. My work sits between interaction design and implementation. I’m interested in the small details that make unfamiliar technology feel approachable. I’ve designed mobile AR experiences at Bully Entertainment and built real-time prototypes at Red 6. My independent work explores hands, surfaces, motion, and sound as interfaces.