
Red 6
In-flight augmented reality
Real-time visuals and interaction prototypes for AR flight training.
At Red 6, I worked between design and engineering to turn design concepts into interactive prototypes. I created and optimized real-time assets, materials, shaders, and particle systems for in-flight augmented reality experiences.
Blueprints let me connect visual effects with interactive logic. Working alongside designers and engineers, I could make a concept tangible, test its behavior with the team, and refine the result together.

The work combined visual craft with the constraints of assets running in real time. My contribution was to those assets and prototypes within the wider team’s flight-training system.
I carry that relationship between visual feedback and behavior into my personal prototypes: a signal needs to remain legible while the person is looking at, and moving through, the real world.