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Concept illustration from my portfolio; not an operational flight capture.
Concept illustration from my portfolio; not an operational flight capture.

Red 6

In-flight augmented reality

Real-time visuals and interaction prototypes for AR flight training.

My role
Senior UX Engineer
Project type
Professional work · May 2024–May 2026
Focus
Unreal Engine

At Red 6, I worked between design and engineering to turn design concepts into interactive prototypes. I created and optimized real-time assets, materials, shaders, and particle systems for in-flight augmented reality experiences.

Blueprints let me connect visual effects with interactive logic. Working alongside designers and engineers, I could make a concept tangible, test its behavior with the team, and refine the result together.

Berkut test aircraft, 2021, before my role at Red 6. Photo: U.S. Air Force / Senior Airman Mercedes Porter.
Berkut test aircraft, 2021, before my role at Red 6. Photo: U.S. Air Force / Senior Airman Mercedes Porter.

The work combined visual craft with the constraints of assets running in real time. My contribution was to those assets and prototypes within the wider team’s flight-training system.

I carry that relationship between visual feedback and behavior into my personal prototypes: a signal needs to remain legible while the person is looking at, and moving through, the real world.